0 CpxRelTRS
↳1 RelTrsToWeightedTrsProof (BOTH BOUNDS(ID, ID), 0 ms)
↳2 CpxWeightedTrs
↳3 TypeInferenceProof (BOTH BOUNDS(ID, ID), 0 ms)
↳4 CpxTypedWeightedTrs
↳5 CompletionProof (UPPER BOUND(ID), 0 ms)
↳6 CpxTypedWeightedCompleteTrs
↳7 NarrowingProof (BOTH BOUNDS(ID, ID), 0 ms)
↳8 CpxTypedWeightedCompleteTrs
↳9 CpxTypedWeightedTrsToRntsProof (UPPER BOUND(ID), 13 ms)
↳10 CpxRNTS
↳11 SimplificationProof (BOTH BOUNDS(ID, ID), 0 ms)
↳12 CpxRNTS
↳13 CpxRntsAnalysisOrderProof (BOTH BOUNDS(ID, ID), 0 ms)
↳14 CpxRNTS
↳15 IntTrsBoundProof (UPPER BOUND(ID), 203 ms)
↳16 CpxRNTS
↳17 IntTrsBoundProof (UPPER BOUND(ID), 68 ms)
↳18 CpxRNTS
↳19 ResultPropagationProof (UPPER BOUND(ID), 0 ms)
↳20 CpxRNTS
↳21 IntTrsBoundProof (UPPER BOUND(ID), 557 ms)
↳22 CpxRNTS
↳23 IntTrsBoundProof (UPPER BOUND(ID), 52 ms)
↳24 CpxRNTS
↳25 ResultPropagationProof (UPPER BOUND(ID), 0 ms)
↳26 CpxRNTS
↳27 IntTrsBoundProof (UPPER BOUND(ID), 1513 ms)
↳28 CpxRNTS
↳29 IntTrsBoundProof (UPPER BOUND(ID), 427 ms)
↳30 CpxRNTS
↳31 ResultPropagationProof (UPPER BOUND(ID), 0 ms)
↳32 CpxRNTS
↳33 IntTrsBoundProof (UPPER BOUND(ID), 1492 ms)
↳34 CpxRNTS
↳35 IntTrsBoundProof (UPPER BOUND(ID), 506 ms)
↳36 CpxRNTS
↳37 ResultPropagationProof (UPPER BOUND(ID), 0 ms)
↳38 CpxRNTS
↳39 IntTrsBoundProof (UPPER BOUND(ID), 125 ms)
↳40 CpxRNTS
↳41 IntTrsBoundProof (UPPER BOUND(ID), 0 ms)
↳42 CpxRNTS
↳43 FinalProof (⇔, 0 ms)
↳44 BOUNDS(1, n^2)
overlap(Cons(x, xs), ys) → overlap[Ite][True][Ite](member(x, ys), Cons(x, xs), ys)
overlap(Nil, ys) → False
member(x', Cons(x, xs)) → member[Ite][True][Ite](!EQ(x, x'), x', Cons(x, xs))
member(x, Nil) → False
notEmpty(Cons(x, xs)) → True
notEmpty(Nil) → False
goal(xs, ys) → overlap(xs, ys)
!EQ(S(x), S(y)) → !EQ(x, y)
!EQ(0, S(y)) → False
!EQ(S(x), 0) → False
!EQ(0, 0) → True
overlap[Ite][True][Ite](False, Cons(x, xs), ys) → overlap(xs, ys)
member[Ite][True][Ite](False, x', Cons(x, xs)) → member(x', xs)
overlap[Ite][True][Ite](True, xs, ys) → True
member[Ite][True][Ite](True, x, xs) → True
overlap(Cons(x, xs), ys) → overlap[Ite][True][Ite](member(x, ys), Cons(x, xs), ys) [1]
overlap(Nil, ys) → False [1]
member(x', Cons(x, xs)) → member[Ite][True][Ite](!EQ(x, x'), x', Cons(x, xs)) [1]
member(x, Nil) → False [1]
notEmpty(Cons(x, xs)) → True [1]
notEmpty(Nil) → False [1]
goal(xs, ys) → overlap(xs, ys) [1]
!EQ(S(x), S(y)) → !EQ(x, y) [0]
!EQ(0, S(y)) → False [0]
!EQ(S(x), 0) → False [0]
!EQ(0, 0) → True [0]
overlap[Ite][True][Ite](False, Cons(x, xs), ys) → overlap(xs, ys) [0]
member[Ite][True][Ite](False, x', Cons(x, xs)) → member(x', xs) [0]
overlap[Ite][True][Ite](True, xs, ys) → True [0]
member[Ite][True][Ite](True, x, xs) → True [0]
overlap(Cons(x, xs), ys) → overlap[Ite][True][Ite](member(x, ys), Cons(x, xs), ys) [1]
overlap(Nil, ys) → False [1]
member(x', Cons(x, xs)) → member[Ite][True][Ite](!EQ(x, x'), x', Cons(x, xs)) [1]
member(x, Nil) → False [1]
notEmpty(Cons(x, xs)) → True [1]
notEmpty(Nil) → False [1]
goal(xs, ys) → overlap(xs, ys) [1]
!EQ(S(x), S(y)) → !EQ(x, y) [0]
!EQ(0, S(y)) → False [0]
!EQ(S(x), 0) → False [0]
!EQ(0, 0) → True [0]
overlap[Ite][True][Ite](False, Cons(x, xs), ys) → overlap(xs, ys) [0]
member[Ite][True][Ite](False, x', Cons(x, xs)) → member(x', xs) [0]
overlap[Ite][True][Ite](True, xs, ys) → True [0]
member[Ite][True][Ite](True, x, xs) → True [0]
overlap :: Cons:Nil → Cons:Nil → False:True Cons :: S:0 → Cons:Nil → Cons:Nil overlap[Ite][True][Ite] :: False:True → Cons:Nil → Cons:Nil → False:True member :: S:0 → Cons:Nil → False:True Nil :: Cons:Nil False :: False:True member[Ite][True][Ite] :: False:True → S:0 → Cons:Nil → False:True !EQ :: S:0 → S:0 → False:True notEmpty :: Cons:Nil → False:True True :: False:True goal :: Cons:Nil → Cons:Nil → False:True S :: S:0 → S:0 0 :: S:0 |
(a) The obligation is a constructor system where every type has a constant constructor,
(b) The following defined symbols do not have to be completely defined, as they can never occur inside other defined symbols:
overlap
notEmpty
goal
member
!EQ
overlap[Ite][True][Ite]
member[Ite][True][Ite]
!EQ(v0, v1) → null_!EQ [0]
overlap[Ite][True][Ite](v0, v1, v2) → null_overlap[Ite][True][Ite] [0]
member[Ite][True][Ite](v0, v1, v2) → null_member[Ite][True][Ite] [0]
null_!EQ, null_overlap[Ite][True][Ite], null_member[Ite][True][Ite]
Runtime Complexity Weighted TRS with Types. The TRS R consists of the following rules:
The TRS has the following type information:
Rewrite Strategy: INNERMOST |
Runtime Complexity Weighted TRS with Types. The TRS R consists of the following rules:
The TRS has the following type information:
Rewrite Strategy: INNERMOST |
Nil => 0
False => 1
True => 2
0 => 0
null_!EQ => 0
null_overlap[Ite][True][Ite] => 0
null_member[Ite][True][Ite] => 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' = 1 + y, y >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: x >= 0, z = 1 + x, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: v0 >= 0, v1 >= 0, z = v0, z' = v1
!EQ(z, z') -{ 0 }→ !EQ(x, y) :|: z' = 1 + y, x >= 0, y >= 0, z = 1 + x
goal(z, z') -{ 1 }→ overlap(xs, ys) :|: xs >= 0, z = xs, z' = ys, ys >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + xs) :|: xs >= 0, z' = 1 + 0 + xs, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + y'', 1 + 0 + xs) :|: xs >= 0, z = 1 + y'', z' = 1 + 0 + xs, y'' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, x', 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, x' >= 0, x >= 0, z = x'
member(z, z') -{ 1 }→ member[Ite][True][Ite](!EQ(x'', y'), 1 + y', 1 + (1 + x'') + xs) :|: xs >= 0, z = 1 + y', y' >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ 1 :|: x >= 0, z = x, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(x', xs) :|: z' = x', xs >= 0, z = 1, x' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, xs >= 0, z' = x, x >= 0, z'' = xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: v0 >= 0, z'' = v2, v1 >= 0, z = v0, z' = v1, v2 >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](!EQ(x1, x), x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' = ys, ys >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, ys) :|: xs >= 0, z' = 1 + x + xs, z = 1, ys >= 0, x >= 0, z'' = ys
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, xs >= 0, ys >= 0, z'' = ys, z' = xs
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: v0 >= 0, z'' = v2, v1 >= 0, z = v0, z' = v1, v2 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
!EQ(z, z') -{ 0 }→ !EQ(z - 1, z' - 1) :|: z - 1 >= 0, z' - 1 >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](!EQ(x'', z - 1), 1 + (z - 1), 1 + (1 + x'') + xs) :|: xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](!EQ(x1, x), x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
{ notEmpty } { !EQ } { member, member[Ite][True][Ite] } { overlap[Ite][True][Ite], overlap } { goal } |
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
!EQ(z, z') -{ 0 }→ !EQ(z - 1, z' - 1) :|: z - 1 >= 0, z' - 1 >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](!EQ(x'', z - 1), 1 + (z - 1), 1 + (1 + x'') + xs) :|: xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](!EQ(x1, x), x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
!EQ(z, z') -{ 0 }→ !EQ(z - 1, z' - 1) :|: z - 1 >= 0, z' - 1 >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](!EQ(x'', z - 1), 1 + (z - 1), 1 + (1 + x'') + xs) :|: xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](!EQ(x1, x), x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: ?, size: O(1) [2] |
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
!EQ(z, z') -{ 0 }→ !EQ(z - 1, z' - 1) :|: z - 1 >= 0, z' - 1 >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](!EQ(x'', z - 1), 1 + (z - 1), 1 + (1 + x'') + xs) :|: xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](!EQ(x1, x), x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] |
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
!EQ(z, z') -{ 0 }→ !EQ(z - 1, z' - 1) :|: z - 1 >= 0, z' - 1 >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](!EQ(x'', z - 1), 1 + (z - 1), 1 + (1 + x'') + xs) :|: xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](!EQ(x1, x), x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] |
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
!EQ(z, z') -{ 0 }→ !EQ(z - 1, z' - 1) :|: z - 1 >= 0, z' - 1 >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](!EQ(x'', z - 1), 1 + (z - 1), 1 + (1 + x'') + xs) :|: xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](!EQ(x1, x), x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: ?, size: O(1) [2] |
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
!EQ(z, z') -{ 0 }→ !EQ(z - 1, z' - 1) :|: z - 1 >= 0, z' - 1 >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](!EQ(x'', z - 1), 1 + (z - 1), 1 + (1 + x'') + xs) :|: xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](!EQ(x1, x), x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] |
!EQ(z, z') -{ 0 }→ s'' :|: s'' >= 0, s'' <= 2, z - 1 >= 0, z' - 1 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](s', 1 + (z - 1), 1 + (1 + x'') + xs) :|: s' >= 0, s' <= 2, xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](s, x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: s >= 0, s <= 2, z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] |
!EQ(z, z') -{ 0 }→ s'' :|: s'' >= 0, s'' <= 2, z - 1 >= 0, z' - 1 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](s', 1 + (z - 1), 1 + (1 + x'') + xs) :|: s' >= 0, s' <= 2, xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](s, x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: s >= 0, s <= 2, z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] member: runtime: ?, size: O(1) [2] member[Ite][True][Ite]: runtime: ?, size: O(1) [2] |
!EQ(z, z') -{ 0 }→ s'' :|: s'' >= 0, s'' <= 2, z - 1 >= 0, z' - 1 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](s', 1 + (z - 1), 1 + (1 + x'') + xs) :|: s' >= 0, s' <= 2, xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](2, 0, 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z = 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 0, 1 + (1 + x2) + xs) :|: xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](1, 1 + (z - 1), 1 + 0 + (z' - 1)) :|: z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 1 }→ member[Ite][True][Ite](0, z, 1 + x + xs) :|: xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ member(z', xs) :|: xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](member[Ite][True][Ite](s, x, 1 + x1 + xs'), 1 + x + xs, 1 + x1 + xs') :|: s >= 0, s <= 2, z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] member: runtime: O(n1) [1 + z'], size: O(1) [2] member[Ite][True][Ite]: runtime: O(n1) [z''], size: O(1) [2] |
!EQ(z, z') -{ 0 }→ s'' :|: s'' >= 0, s'' <= 2, z - 1 >= 0, z' - 1 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 3 + x'' + xs }→ s2 :|: s2 >= 0, s2 <= 2, s' >= 0, s' <= 2, xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 + z' }→ s3 :|: s3 >= 0, s3 <= 2, z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 3 + x2 + xs }→ s4 :|: s4 >= 0, s4 <= 2, xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 + z' }→ s5 :|: s5 >= 0, s5 <= 2, z' - 1 >= 0, z = 0
member(z, z') -{ 2 + x + xs }→ s6 :|: s6 >= 0, s6 <= 2, xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 1 + xs }→ s7 :|: s7 >= 0, s7 <= 2, xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 3 + x1 + xs' }→ overlap[Ite][True][Ite](s1, 1 + x + xs, 1 + x1 + xs') :|: s1 >= 0, s1 <= 2, s >= 0, s <= 2, z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] member: runtime: O(n1) [1 + z'], size: O(1) [2] member[Ite][True][Ite]: runtime: O(n1) [z''], size: O(1) [2] |
!EQ(z, z') -{ 0 }→ s'' :|: s'' >= 0, s'' <= 2, z - 1 >= 0, z' - 1 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 3 + x'' + xs }→ s2 :|: s2 >= 0, s2 <= 2, s' >= 0, s' <= 2, xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 + z' }→ s3 :|: s3 >= 0, s3 <= 2, z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 3 + x2 + xs }→ s4 :|: s4 >= 0, s4 <= 2, xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 + z' }→ s5 :|: s5 >= 0, s5 <= 2, z' - 1 >= 0, z = 0
member(z, z') -{ 2 + x + xs }→ s6 :|: s6 >= 0, s6 <= 2, xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 1 + xs }→ s7 :|: s7 >= 0, s7 <= 2, xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 3 + x1 + xs' }→ overlap[Ite][True][Ite](s1, 1 + x + xs, 1 + x1 + xs') :|: s1 >= 0, s1 <= 2, s >= 0, s <= 2, z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] member: runtime: O(n1) [1 + z'], size: O(1) [2] member[Ite][True][Ite]: runtime: O(n1) [z''], size: O(1) [2] overlap[Ite][True][Ite]: runtime: ?, size: O(1) [2] overlap: runtime: ?, size: O(1) [2] |
!EQ(z, z') -{ 0 }→ s'' :|: s'' >= 0, s'' <= 2, z - 1 >= 0, z' - 1 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
goal(z, z') -{ 1 }→ overlap(z, z') :|: z >= 0, z' >= 0
member(z, z') -{ 3 + x'' + xs }→ s2 :|: s2 >= 0, s2 <= 2, s' >= 0, s' <= 2, xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 + z' }→ s3 :|: s3 >= 0, s3 <= 2, z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 3 + x2 + xs }→ s4 :|: s4 >= 0, s4 <= 2, xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 + z' }→ s5 :|: s5 >= 0, s5 <= 2, z' - 1 >= 0, z = 0
member(z, z') -{ 2 + x + xs }→ s6 :|: s6 >= 0, s6 <= 2, xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 1 + xs }→ s7 :|: s7 >= 0, s7 <= 2, xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 3 + x1 + xs' }→ overlap[Ite][True][Ite](s1, 1 + x + xs, 1 + x1 + xs') :|: s1 >= 0, s1 <= 2, s >= 0, s <= 2, z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 2 }→ overlap[Ite][True][Ite](1, 1 + x + xs, 0) :|: z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ overlap(xs, z'') :|: xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] member: runtime: O(n1) [1 + z'], size: O(1) [2] member[Ite][True][Ite]: runtime: O(n1) [z''], size: O(1) [2] overlap[Ite][True][Ite]: runtime: O(n2) [3 + 2·z' + z'·z'' + z''], size: O(1) [2] overlap: runtime: O(n2) [18 + 10·z + 4·z·z' + 6·z'], size: O(1) [2] |
!EQ(z, z') -{ 0 }→ s'' :|: s'' >= 0, s'' <= 2, z - 1 >= 0, z' - 1 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
goal(z, z') -{ 19 + 10·z + 4·z·z' + 6·z' }→ s10 :|: s10 >= 0, s10 <= 2, z >= 0, z' >= 0
member(z, z') -{ 3 + x'' + xs }→ s2 :|: s2 >= 0, s2 <= 2, s' >= 0, s' <= 2, xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 + z' }→ s3 :|: s3 >= 0, s3 <= 2, z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 3 + x2 + xs }→ s4 :|: s4 >= 0, s4 <= 2, xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 + z' }→ s5 :|: s5 >= 0, s5 <= 2, z' - 1 >= 0, z = 0
member(z, z') -{ 2 + x + xs }→ s6 :|: s6 >= 0, s6 <= 2, xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 1 + xs }→ s7 :|: s7 >= 0, s7 <= 2, xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 10 + 3·x + x·x1 + x·xs' + 3·x1 + x1·xs + 3·xs + xs·xs' + 3·xs' }→ s8 :|: s8 >= 0, s8 <= 2, s1 >= 0, s1 <= 2, s >= 0, s <= 2, z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 7 + 2·x + 2·xs }→ s9 :|: s9 >= 0, s9 <= 2, z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 18 + 10·xs + 4·xs·z'' + 6·z'' }→ s11 :|: s11 >= 0, s11 <= 2, xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] member: runtime: O(n1) [1 + z'], size: O(1) [2] member[Ite][True][Ite]: runtime: O(n1) [z''], size: O(1) [2] overlap[Ite][True][Ite]: runtime: O(n2) [3 + 2·z' + z'·z'' + z''], size: O(1) [2] overlap: runtime: O(n2) [18 + 10·z + 4·z·z' + 6·z'], size: O(1) [2] |
!EQ(z, z') -{ 0 }→ s'' :|: s'' >= 0, s'' <= 2, z - 1 >= 0, z' - 1 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
goal(z, z') -{ 19 + 10·z + 4·z·z' + 6·z' }→ s10 :|: s10 >= 0, s10 <= 2, z >= 0, z' >= 0
member(z, z') -{ 3 + x'' + xs }→ s2 :|: s2 >= 0, s2 <= 2, s' >= 0, s' <= 2, xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 + z' }→ s3 :|: s3 >= 0, s3 <= 2, z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 3 + x2 + xs }→ s4 :|: s4 >= 0, s4 <= 2, xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 + z' }→ s5 :|: s5 >= 0, s5 <= 2, z' - 1 >= 0, z = 0
member(z, z') -{ 2 + x + xs }→ s6 :|: s6 >= 0, s6 <= 2, xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 1 + xs }→ s7 :|: s7 >= 0, s7 <= 2, xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 10 + 3·x + x·x1 + x·xs' + 3·x1 + x1·xs + 3·xs + xs·xs' + 3·xs' }→ s8 :|: s8 >= 0, s8 <= 2, s1 >= 0, s1 <= 2, s >= 0, s <= 2, z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 7 + 2·x + 2·xs }→ s9 :|: s9 >= 0, s9 <= 2, z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 18 + 10·xs + 4·xs·z'' + 6·z'' }→ s11 :|: s11 >= 0, s11 <= 2, xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] member: runtime: O(n1) [1 + z'], size: O(1) [2] member[Ite][True][Ite]: runtime: O(n1) [z''], size: O(1) [2] overlap[Ite][True][Ite]: runtime: O(n2) [3 + 2·z' + z'·z'' + z''], size: O(1) [2] overlap: runtime: O(n2) [18 + 10·z + 4·z·z' + 6·z'], size: O(1) [2] goal: runtime: ?, size: O(1) [2] |
!EQ(z, z') -{ 0 }→ s'' :|: s'' >= 0, s'' <= 2, z - 1 >= 0, z' - 1 >= 0
!EQ(z, z') -{ 0 }→ 2 :|: z = 0, z' = 0
!EQ(z, z') -{ 0 }→ 1 :|: z' - 1 >= 0, z = 0
!EQ(z, z') -{ 0 }→ 1 :|: z - 1 >= 0, z' = 0
!EQ(z, z') -{ 0 }→ 0 :|: z >= 0, z' >= 0
goal(z, z') -{ 19 + 10·z + 4·z·z' + 6·z' }→ s10 :|: s10 >= 0, s10 <= 2, z >= 0, z' >= 0
member(z, z') -{ 3 + x'' + xs }→ s2 :|: s2 >= 0, s2 <= 2, s' >= 0, s' <= 2, xs >= 0, z - 1 >= 0, z' = 1 + (1 + x'') + xs, x'' >= 0
member(z, z') -{ 1 + z' }→ s3 :|: s3 >= 0, s3 <= 2, z' - 1 >= 0, z - 1 >= 0
member(z, z') -{ 3 + x2 + xs }→ s4 :|: s4 >= 0, s4 <= 2, xs >= 0, z' = 1 + (1 + x2) + xs, z = 0, x2 >= 0
member(z, z') -{ 1 + z' }→ s5 :|: s5 >= 0, s5 <= 2, z' - 1 >= 0, z = 0
member(z, z') -{ 2 + x + xs }→ s6 :|: s6 >= 0, s6 <= 2, xs >= 0, z' = 1 + x + xs, z >= 0, x >= 0
member(z, z') -{ 1 }→ 1 :|: z >= 0, z' = 0
member[Ite][True][Ite](z, z', z'') -{ 1 + xs }→ s7 :|: s7 >= 0, s7 <= 2, xs >= 0, z = 1, z' >= 0, x >= 0, z'' = 1 + x + xs
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z'' >= 0, z' >= 0
member[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty(z) -{ 1 }→ 2 :|: z = 1 + x + xs, xs >= 0, x >= 0
notEmpty(z) -{ 1 }→ 1 :|: z = 0
overlap(z, z') -{ 10 + 3·x + x·x1 + x·xs' + 3·x1 + x1·xs + 3·xs + xs·xs' + 3·xs' }→ s8 :|: s8 >= 0, s8 <= 2, s1 >= 0, s1 <= 2, s >= 0, s <= 2, z = 1 + x + xs, xs >= 0, x1 >= 0, z' = 1 + x1 + xs', x >= 0, xs' >= 0
overlap(z, z') -{ 7 + 2·x + 2·xs }→ s9 :|: s9 >= 0, s9 <= 2, z = 1 + x + xs, xs >= 0, x >= 0, z' = 0
overlap(z, z') -{ 1 }→ 1 :|: z' >= 0, z = 0
overlap[Ite][True][Ite](z, z', z'') -{ 18 + 10·xs + 4·xs·z'' + 6·z'' }→ s11 :|: s11 >= 0, s11 <= 2, xs >= 0, z' = 1 + x + xs, z = 1, z'' >= 0, x >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 2 :|: z = 2, z' >= 0, z'' >= 0
overlap[Ite][True][Ite](z, z', z'') -{ 0 }→ 0 :|: z >= 0, z' >= 0, z'' >= 0
notEmpty: runtime: O(1) [1], size: O(1) [2] !EQ: runtime: O(1) [0], size: O(1) [2] member: runtime: O(n1) [1 + z'], size: O(1) [2] member[Ite][True][Ite]: runtime: O(n1) [z''], size: O(1) [2] overlap[Ite][True][Ite]: runtime: O(n2) [3 + 2·z' + z'·z'' + z''], size: O(1) [2] overlap: runtime: O(n2) [18 + 10·z + 4·z·z' + 6·z'], size: O(1) [2] goal: runtime: O(n2) [19 + 10·z + 4·z·z' + 6·z'], size: O(1) [2] |