(GOAL COMPLEXITY) (STARTTERM CONSTRUCTORBASED) (VAR n x xs y ) (STRATEGY INNERMOST) (RULES qsort(nil) -> nil qsort(cons(x, xs)) -> append(qsort(filterlow(x, cons(x, xs))), cons(x, qsort(filterhigh(x, cons(x, xs))))) filterlow(n, nil) -> nil filterlow(n, cons(x, xs)) -> if1(ge(n, x), n, x, xs) if1(true, n, x, xs) -> filterlow(n, xs) if1(false, n, x, xs) -> cons(x, filterlow(n, xs)) filterhigh(n, nil) -> nil filterhigh(n, cons(x, xs)) -> if2(ge(x, n), n, x, xs) if2(true, n, x, xs) -> filterhigh(n, xs) if2(false, n, x, xs) -> cons(x, filterhigh(n, xs)) ge(x, 0) -> true ge(0, s(x)) -> false ge(s(x), s(y)) -> ge(x, y) append(nil, ys) -> ys append(cons(x, xs), ys) -> cons(x, append(xs, ys)) )