(GOAL COMPLEXITY) (STARTTERM CONSTRUCTORBASED) (VAR x y ) (STRATEGY INNERMOST) (RULES minus(0, y) -> 0 minus(s(x), y) -> if(gt(s(x), y), x, y) if(true, x, y) -> s(minus(x, y)) if(false, x, y) -> 0 mod(x, 0) -> 0 mod(x, s(y)) -> if1(lt(x, s(y)), x, s(y)) if1(true, x, y) -> x if1(false, x, y) -> mod(minus(x, y), y) gt(0, y) -> false gt(s(x), 0) -> true gt(s(x), s(y)) -> gt(x, y) lt(x, 0) -> false lt(0, s(x)) -> true lt(s(x), s(y)) -> lt(x, y) )