(GOAL COMPLEXITY) (STARTTERM CONSTRUCTORBASED) (VAR x xs y ) (STRATEGY INNERMOST) (RULES le(0, y) -> true le(s(x), 0) -> false le(s(x), s(y)) -> le(x, y) eq(0, 0) -> true eq(0, s(y)) -> false eq(s(x), 0) -> false eq(s(x), s(y)) -> eq(x, y) minsort(nil) -> nil minsort(cons(x, xs)) -> cons(min(cons(x, xs)), minsort(rm(min(cons(x, xs)), cons(x, xs)))) min(nil) -> 0 min(cons(x, nil)) -> x min(cons(x, cons(y, xs))) -> if1(le(x, y), x, y, xs) if1(true, x, y, xs) -> min(cons(x, xs)) if1(false, x, y, xs) -> min(cons(y, xs)) rm(x, nil) -> nil rm(x, cons(y, xs)) -> if2(eq(x, y), x, y, xs) if2(true, x, y, xs) -> rm(x, xs) if2(false, x, y, xs) -> cons(y, rm(x, xs)) )