(GOAL COMPLEXITY) (STARTTERM CONSTRUCTORBASED) (VAR x y ) (STRATEGY INNERMOST) (RULES minus(s(x), y) -> if(gt(s(x), y), x, y) if(true, x, y) -> s(minus(x, y)) if(false, x, y) -> 0 gcd(x, y) -> if1(ge(x, y), x, y) if1(true, x, y) -> if2(gt(y, 0), x, y) if1(false, x, y) -> if3(gt(x, 0), x, y) if2(true, x, y) -> gcd(minus(x, y), y) if2(false, x, y) -> x if3(true, x, y) -> gcd(x, minus(y, x)) if3(false, x, y) -> y gt(0, y) -> false gt(s(x), 0) -> true gt(s(x), s(y)) -> gt(x, y) ge(x, 0) -> true ge(0, s(x)) -> false ge(s(x), s(y)) -> ge(x, y) )