(GOAL COMPLEXITY) (STARTTERM CONSTRUCTORBASED) (VAR x y ) (STRATEGY INNERMOST) (RULES minus(x, y) -> if(gt(x, y), x, y) if(true, x, y) -> s(minus(p(x), y)) if(false, x, y) -> 0 p(0) -> 0 p(s(x)) -> x ge(x, 0) -> true ge(0, s(x)) -> false ge(s(x), s(y)) -> ge(x, y) gt(0, y) -> false gt(s(x), 0) -> true gt(s(x), s(y)) -> gt(x, y) div(x, y) -> if1(ge(x, y), x, y) if1(true, x, y) -> if2(gt(y, 0), x, y) if1(false, x, y) -> 0 if2(true, x, y) -> s(div(minus(x, y), y)) if2(false, x, y) -> 0 )