(GOAL COMPLEXITY) (STARTTERM CONSTRUCTORBASED) (VAR x y ) (STRATEGY INNERMOST) (RULES table -> gen(s(0)) gen(x) -> if1(le(x, 10), x) if1(false, x) -> nil if1(true, x) -> if2(x, x) if2(x, y) -> if3(le(y, 10), x, y) if3(true, x, y) -> cons(entry(x, y, times(x, y)), if2(x, s(y))) if3(false, x, y) -> gen(s(x)) le(0, y) -> true le(s(x), 0) -> false le(s(x), s(y)) -> le(x, y) plus(0, y) -> y plus(s(x), y) -> s(plus(x, y)) times(0, y) -> 0 times(s(x), y) -> plus(y, times(x, y)) 10 -> s(s(s(s(s(s(s(s(s(s(0)))))))))) )