model main { var A, B, C; states evalwhile2start, evalwhile2entryin, evalwhile2bb4in, evalwhile2bb2in, evalwhile2returnin, evalwhile2bb1in, evalwhile2bb3in, evalwhile2stop; transition t0 := { from := evalwhile2start; to := evalwhile2entryin; guard := true; action := ; }; transition t1 := { from := evalwhile2entryin; to := evalwhile2bb4in; guard := true; action := A' = B; }; transition t2 := { from := evalwhile2bb4in; to := evalwhile2bb2in; guard := A > 0; action := C' = B; }; transition t3 := { from := evalwhile2bb4in; to := evalwhile2returnin; guard := 0 >= A; action := ; }; transition t4 := { from := evalwhile2bb2in; to := evalwhile2bb1in; guard := C > 0; action := ; }; transition t5 := { from := evalwhile2bb2in; to := evalwhile2bb3in; guard := 0 >= C; action := ; }; transition t6 := { from := evalwhile2bb1in; to := evalwhile2bb2in; guard := true; action := C' = C - 1; }; transition t7 := { from := evalwhile2bb3in; to := evalwhile2bb4in; guard := true; action := A' = A - 1; }; transition t8 := { from := evalwhile2returnin; to := evalwhile2stop; guard := true; action := ; }; } strategy dumb { Region init := { state = evalwhile2start }; }