model main { var A, B; states evalwcet2start, evalwcet2entryin, evalwcet2bb5in, evalwcet2bb2in, evalwcet2returnin, evalwcet2bb1in, evalwcet2bb4in, evalwcet2stop; transition t0 := { from := evalwcet2start; to := evalwcet2entryin; guard := true; action := ; }; transition t1 := { from := evalwcet2entryin; to := evalwcet2bb5in; guard := true; action := ; }; transition t2 := { from := evalwcet2bb5in; to := evalwcet2bb2in; guard := 4 >= A; action := B' = 0; }; transition t3 := { from := evalwcet2bb5in; to := evalwcet2returnin; guard := A > 4; action := ; }; transition t4 := { from := evalwcet2bb2in; to := evalwcet2bb1in; guard := A > 2 && 9 >= B; action := ; }; transition t5 := { from := evalwcet2bb2in; to := evalwcet2bb4in; guard := 2 >= A; action := ; }; transition t6 := { from := evalwcet2bb2in; to := evalwcet2bb4in; guard := B > 9; action := ; }; transition t7 := { from := evalwcet2bb1in; to := evalwcet2bb2in; guard := true; action := B' = B + 1; }; transition t8 := { from := evalwcet2bb4in; to := evalwcet2bb5in; guard := true; action := A' = A + 1; }; transition t9 := { from := evalwcet2returnin; to := evalwcet2stop; guard := true; action := ; }; } strategy dumb { Region init := { state = evalwcet2start }; }