model main { var A, B, C, D, E; states evalrandom2dstart, evalrandom2dentryin, evalrandom2dbb10in, evalrandom2dbbin, evalrandom2dreturnin, evalrandom2dbb2in, evalrandom2dNodeBlock9in, evalrandom2dNodeBlockin, evalrandom2dNodeBlock7in, evalrandom2dLeafBlockin, evalrandom2dLeafBlock1in, evalrandom2dbb3in, evalrandom2dNewDefaultin, evalrandom2dbb5in, evalrandom2dLeafBlock3in, evalrandom2dLeafBlock5in, evalrandom2dbb7in, evalrandom2dbb9in, evalrandom2dstop; transition t0 := { from := evalrandom2dstart; to := evalrandom2dentryin; guard := true; action := E' = ?; }; transition t1 := { from := evalrandom2dentryin; to := evalrandom2dbb10in; guard := true; action := A' = 0, E' = ?; }; transition t2 := { from := evalrandom2dbb10in; to := evalrandom2dbbin; guard := B > A; action := E' = ?; }; transition t3 := { from := evalrandom2dbb10in; to := evalrandom2dreturnin; guard := A >= B; action := E' = ?; }; transition t4 := { from := evalrandom2dbbin; to := evalrandom2dbb2in; guard := E >= 0 && 3 >= E; action := C' = A + 1, D' = E, E' = ?; }; transition t5 := { from := evalrandom2dbbin; to := evalrandom2dbb10in; guard := 0 > E; action := A' = A + 1, E' = ?; }; transition t6 := { from := evalrandom2dbbin; to := evalrandom2dbb10in; guard := E > 3; action := A' = A + 1, E' = ?; }; transition t7 := { from := evalrandom2dbb2in; to := evalrandom2dNodeBlock9in; guard := true; action := E' = ?; }; transition t8 := { from := evalrandom2dNodeBlock9in; to := evalrandom2dNodeBlockin; guard := 1 >= D; action := E' = ?; }; transition t9 := { from := evalrandom2dNodeBlock9in; to := evalrandom2dNodeBlock7in; guard := D > 1; action := E' = ?; }; transition t10 := { from := evalrandom2dNodeBlockin; to := evalrandom2dLeafBlockin; guard := 0 >= D; action := E' = ?; }; transition t11 := { from := evalrandom2dNodeBlockin; to := evalrandom2dLeafBlock1in; guard := D > 0; action := E' = ?; }; transition t12 := { from := evalrandom2dLeafBlockin; to := evalrandom2dbb3in; guard := D = 0; action := E' = ?; }; transition t13 := { from := evalrandom2dLeafBlockin; to := evalrandom2dNewDefaultin; guard := 0 > D; action := E' = ?; }; transition t14 := { from := evalrandom2dLeafBlockin; to := evalrandom2dNewDefaultin; guard := D > 0; action := E' = ?; }; transition t15 := { from := evalrandom2dbb3in; to := evalrandom2dbb10in; guard := true; action := A' = C, E' = ?; }; transition t16 := { from := evalrandom2dLeafBlock1in; to := evalrandom2dbb5in; guard := D = 1; action := E' = ?; }; transition t17 := { from := evalrandom2dLeafBlock1in; to := evalrandom2dNewDefaultin; guard := 0 >= D; action := E' = ?; }; transition t18 := { from := evalrandom2dLeafBlock1in; to := evalrandom2dNewDefaultin; guard := D > 1; action := E' = ?; }; transition t19 := { from := evalrandom2dbb5in; to := evalrandom2dbb10in; guard := true; action := A' = C, E' = ?; }; transition t20 := { from := evalrandom2dNodeBlock7in; to := evalrandom2dLeafBlock3in; guard := 2 >= D; action := E' = ?; }; transition t21 := { from := evalrandom2dNodeBlock7in; to := evalrandom2dLeafBlock5in; guard := D > 2; action := E' = ?; }; transition t22 := { from := evalrandom2dLeafBlock3in; to := evalrandom2dbb7in; guard := D = 2; action := E' = ?; }; transition t23 := { from := evalrandom2dLeafBlock3in; to := evalrandom2dNewDefaultin; guard := 1 >= D; action := E' = ?; }; transition t24 := { from := evalrandom2dLeafBlock3in; to := evalrandom2dNewDefaultin; guard := D > 2; action := E' = ?; }; transition t25 := { from := evalrandom2dbb7in; to := evalrandom2dbb10in; guard := true; action := A' = C, E' = ?; }; transition t26 := { from := evalrandom2dLeafBlock5in; to := evalrandom2dbb9in; guard := D = 3; action := E' = ?; }; transition t27 := { from := evalrandom2dLeafBlock5in; to := evalrandom2dNewDefaultin; guard := 2 >= D; action := E' = ?; }; transition t28 := { from := evalrandom2dLeafBlock5in; to := evalrandom2dNewDefaultin; guard := D > 3; action := E' = ?; }; transition t29 := { from := evalrandom2dbb9in; to := evalrandom2dbb10in; guard := true; action := A' = C, E' = ?; }; transition t30 := { from := evalrandom2dNewDefaultin; to := evalrandom2dbb10in; guard := true; action := A' = C, E' = ?; }; transition t31 := { from := evalrandom2dreturnin; to := evalrandom2dstop; guard := true; action := E' = ?; }; } strategy dumb { Region init := { state = evalrandom2dstart }; }