model main { var A, B, C; states evalrandom1dstart, evalrandom1dentryin, evalrandom1dbb5in, evalrandom1dreturnin, evalrandom1dbb1in, evalrandom1dstop; transition t0 := { from := evalrandom1dstart; to := evalrandom1dentryin; guard := true; action := C' = ?; }; transition t1 := { from := evalrandom1dentryin; to := evalrandom1dbb5in; guard := A > 0; action := B' = 1, C' = ?; }; transition t2 := { from := evalrandom1dentryin; to := evalrandom1dreturnin; guard := 0 >= A; action := C' = ?; }; transition t3 := { from := evalrandom1dbb5in; to := evalrandom1dbb1in; guard := A >= B; action := C' = ?; }; transition t4 := { from := evalrandom1dbb5in; to := evalrandom1dreturnin; guard := B > A; action := C' = ?; }; transition t5 := { from := evalrandom1dbb1in; to := evalrandom1dbb5in; guard := 0 > C; action := B' = B + 1, C' = ?; }; transition t6 := { from := evalrandom1dbb1in; to := evalrandom1dbb5in; guard := C > 0; action := B' = B + 1, C' = ?; }; transition t7 := { from := evalrandom1dbb1in; to := evalrandom1dbb5in; guard := true; action := B' = B + 1, C' = ?; }; transition t8 := { from := evalrandom1dreturnin; to := evalrandom1dstop; guard := true; action := C' = ?; }; } strategy dumb { Region init := { state = evalrandom1dstart }; }