model main { var A, B, C, D; states evalSimpleMultiplestart, evalSimpleMultipleentryin, evalSimpleMultiplebb3in, evalSimpleMultiplebbin, evalSimpleMultiplereturnin, evalSimpleMultiplebb1in, evalSimpleMultiplebb2in, evalSimpleMultiplestop; transition t0 := { from := evalSimpleMultiplestart; to := evalSimpleMultipleentryin; guard := true; action := ; }; transition t1 := { from := evalSimpleMultipleentryin; to := evalSimpleMultiplebb3in; guard := true; action := A' = 0, B' = 0; }; transition t2 := { from := evalSimpleMultiplebb3in; to := evalSimpleMultiplebbin; guard := C > B; action := ; }; transition t3 := { from := evalSimpleMultiplebb3in; to := evalSimpleMultiplereturnin; guard := B >= C; action := ; }; transition t4 := { from := evalSimpleMultiplebbin; to := evalSimpleMultiplebb1in; guard := D > A; action := ; }; transition t5 := { from := evalSimpleMultiplebbin; to := evalSimpleMultiplebb2in; guard := A >= D; action := ; }; transition t6 := { from := evalSimpleMultiplebb1in; to := evalSimpleMultiplebb3in; guard := true; action := A' = A + 1; }; transition t7 := { from := evalSimpleMultiplebb2in; to := evalSimpleMultiplebb3in; guard := true; action := B' = B + 1; }; transition t8 := { from := evalSimpleMultiplereturnin; to := evalSimpleMultiplestop; guard := true; action := ; }; } strategy dumb { Region init := { state = evalSimpleMultiplestart }; }