model main { var A, B, C, D, E, F, G, H; states evalfstart, evalfentryin, evalfbb5in, evalfreturnin, evalfbbin, evalfbb1in, evalfbb3in, evalfstop; transition t0 := { from := evalfstart; to := evalfentryin; guard := true; action := H' = ?; }; transition t1 := { from := evalfentryin; to := evalfbb5in; guard := true; action := A' = 0, B' = 0, C' = 0, H' = ?; }; transition t2 := { from := evalfbb5in; to := evalfreturnin; guard := C >= D; action := H' = ?; }; transition t3 := { from := evalfbb5in; to := evalfbbin; guard := D > C; action := E' = C + 1, H' = ?; }; transition t4 := { from := evalfbbin; to := evalfbb1in; guard := 0 > H; action := F' = B, H' = ?; }; transition t5 := { from := evalfbbin; to := evalfbb1in; guard := H > 0; action := F' = B, H' = ?; }; transition t6 := { from := evalfbbin; to := evalfbb3in; guard := true; action := F' = A, H' = ?; }; transition t7 := { from := evalfbb1in; to := evalfbb5in; guard := F >= G; action := B' = F + 1, C' = E, H' = ?; }; transition t8 := { from := evalfbb1in; to := evalfbb1in; guard := G > F; action := F' = F + 1, H' = ?; }; transition t9 := { from := evalfbb3in; to := evalfbb5in; guard := F >= G; action := A' = F + 1, C' = E, H' = ?; }; transition t10 := { from := evalfbb3in; to := evalfbb3in; guard := G > F; action := F' = F + 1, H' = ?; }; transition t11 := { from := evalfreturnin; to := evalfstop; guard := true; action := H' = ?; }; } strategy dumb { Region init := { state = evalfstart }; }