model main { var A, B, C; states evalfstart, evalfentryin, evalfbb3in, evalfbbin, evalfreturnin, evalfbb1in, evalfbb2in, evalfstop; transition t0 := { from := evalfstart; to := evalfentryin; guard := true; action := ; }; transition t1 := { from := evalfentryin; to := evalfbb3in; guard := A > 0 && B > A; action := A' = C, C' = A; }; transition t2 := { from := evalfbb3in; to := evalfbbin; guard := C > 0 && B > C; action := ; }; transition t3 := { from := evalfbb3in; to := evalfreturnin; guard := 0 >= C; action := ; }; transition t4 := { from := evalfbb3in; to := evalfreturnin; guard := C >= B; action := ; }; transition t5 := { from := evalfbbin; to := evalfbb1in; guard := A > 0; action := ; }; transition t6 := { from := evalfbbin; to := evalfbb2in; guard := 0 >= A; action := ; }; transition t7 := { from := evalfbb1in; to := evalfbb3in; guard := true; action := C' = C + 1; }; transition t8 := { from := evalfbb2in; to := evalfbb3in; guard := true; action := C' = C - 1; }; transition t9 := { from := evalfreturnin; to := evalfstop; guard := true; action := ; }; } strategy dumb { Region init := { state = evalfstart }; }