model main { var A, B, C, D, E; states evalfstart, evalfentryin, evalfbb3in, evalfreturnin, evalfbb4in, evalfbbin, evalfbb1in, evalfbb2in, evalfstop; transition t0 := { from := evalfstart; to := evalfentryin; guard := true; action := E' = ?; }; transition t1 := { from := evalfentryin; to := evalfbb3in; guard := A > 0 && B > A; action := C' = 0, D' = 0, E' = ?; }; transition t2 := { from := evalfbb3in; to := evalfreturnin; guard := D >= B; action := E' = ?; }; transition t3 := { from := evalfbb3in; to := evalfbb4in; guard := B > D; action := E' = ?; }; transition t4 := { from := evalfbb4in; to := evalfbbin; guard := 0 > E; action := E' = ?; }; transition t5 := { from := evalfbb4in; to := evalfbbin; guard := E > 0; action := E' = ?; }; transition t6 := { from := evalfbb4in; to := evalfreturnin; guard := true; action := E' = ?; }; transition t7 := { from := evalfbbin; to := evalfbb1in; guard := A > C; action := E' = ?; }; transition t8 := { from := evalfbbin; to := evalfbb2in; guard := C >= A; action := E' = ?; }; transition t9 := { from := evalfbb1in; to := evalfbb3in; guard := true; action := C' = C + 1, E' = ?; }; transition t10 := { from := evalfbb2in; to := evalfbb3in; guard := true; action := C' = 0, D' = D + 1, E' = ?; }; transition t11 := { from := evalfreturnin; to := evalfstop; guard := true; action := E' = ?; }; } strategy dumb { Region init := { state = evalfstart }; }