model main { var A, B, C, D; states evalfstart, evalfentryin, evalfbb3in, evalfreturnin, evalfbb4in, evalfbbin, evalfbb1in, evalfstop; transition t0 := { from := evalfstart; to := evalfentryin; guard := true; action := D' = ?; }; transition t1 := { from := evalfentryin; to := evalfbb3in; guard := A > 0 && B > 0; action := A' = B, B' = A, C' = 0, D' = ?; }; transition t2 := { from := evalfbb3in; to := evalfreturnin; guard := 0 >= B; action := D' = ?; }; transition t3 := { from := evalfbb3in; to := evalfbb4in; guard := B > 0; action := D' = ?; }; transition t4 := { from := evalfbb4in; to := evalfbbin; guard := 0 > D; action := D' = ?; }; transition t5 := { from := evalfbb4in; to := evalfbbin; guard := D > 0; action := D' = ?; }; transition t6 := { from := evalfbb4in; to := evalfreturnin; guard := true; action := D' = ?; }; transition t7 := { from := evalfbbin; to := evalfbb1in; guard := A > C; action := D' = ?; }; transition t8 := { from := evalfbbin; to := evalfbb3in; guard := C >= A; action := C' = 0, D' = ?; }; transition t9 := { from := evalfbb1in; to := evalfbb3in; guard := true; action := B' = B - 1, C' = C + 1, D' = ?; }; transition t10 := { from := evalfreturnin; to := evalfstop; guard := true; action := D' = ?; }; } strategy dumb { Region init := { state = evalfstart }; }