model main { var A, B, C, D, E, F, G; states evalfstart, evalfentryin, evalfbb9in, evalfbbin, evalfreturnin, evalfbb6in, evalfbb8in, evalfbb7in, evalfbb1in, evalfbb3in, evalfbb5in, evalfbb4in, evalfbb2in, evalfstop; transition t0 := { from := evalfstart; to := evalfentryin; guard := true; action := G' = ?; }; transition t1 := { from := evalfentryin; to := evalfbb9in; guard := true; action := A' = B, G' = ?; }; transition t2 := { from := evalfbb9in; to := evalfbbin; guard := B > 1; action := G' = ?; }; transition t3 := { from := evalfbb9in; to := evalfreturnin; guard := 1 >= B; action := G' = ?; }; transition t4 := { from := evalfbbin; to := evalfbb6in; guard := true; action := C' = B - 1, D' = A + B - 1, G' = ?; }; transition t5 := { from := evalfbb6in; to := evalfbb8in; guard := C >= D; action := G' = ?; }; transition t6 := { from := evalfbb6in; to := evalfbb7in; guard := D > C; action := G' = ?; }; transition t7 := { from := evalfbb7in; to := evalfbb1in; guard := 0 > G; action := G' = ?; }; transition t8 := { from := evalfbb7in; to := evalfbb1in; guard := G > 0; action := G' = ?; }; transition t9 := { from := evalfbb7in; to := evalfbb8in; guard := true; action := G' = ?; }; transition t10 := { from := evalfbb1in; to := evalfbb3in; guard := true; action := E' = C, F' = D - 1, G' = ?; }; transition t11 := { from := evalfbb3in; to := evalfbb5in; guard := true; action := G' = ?; }; transition t12 := { from := evalfbb3in; to := evalfbb4in; guard := 0 > 2; action := G' = ?; }; transition t13 := { from := evalfbb4in; to := evalfbb2in; guard := 0 > G; action := G' = ?; }; transition t14 := { from := evalfbb4in; to := evalfbb2in; guard := G > 0; action := G' = ?; }; transition t15 := { from := evalfbb4in; to := evalfbb5in; guard := true; action := G' = ?; }; transition t16 := { from := evalfbb2in; to := evalfbb3in; guard := true; action := E' = E + 1, F' = F - 2, G' = ?; }; transition t17 := { from := evalfbb5in; to := evalfbb6in; guard := true; action := C' = E, D' = F - 1, G' = ?; }; transition t18 := { from := evalfbb8in; to := evalfbb9in; guard := true; action := B' = C - 1, A' = D - C + 1, G' = ?; }; transition t19 := { from := evalfreturnin; to := evalfstop; guard := true; action := G' = ?; }; } strategy dumb { Region init := { state = evalfstart }; }