model main { var A, B, C, D, E, F, G; states evalfstart, evalfentryin, evalfbb10in, evalfbb8in, evalfreturnin, evalfbb6in, evalfbb9in, evalfbb4in, evalfbb7in, evalfbb3in, evalfbb5in, evalfstop; transition t0 := { from := evalfstart; to := evalfentryin; guard := true; action := ; }; transition t1 := { from := evalfentryin; to := evalfbb10in; guard := true; action := A' = B, B' = C, C' = D, D' = A; }; transition t2 := { from := evalfbb10in; to := evalfbb8in; guard := D > 0; action := E' = 1; }; transition t3 := { from := evalfbb10in; to := evalfreturnin; guard := 0 >= D; action := ; }; transition t4 := { from := evalfbb8in; to := evalfbb6in; guard := A >= E; action := F' = D; }; transition t5 := { from := evalfbb8in; to := evalfbb9in; guard := E > A; action := ; }; transition t6 := { from := evalfbb6in; to := evalfbb4in; guard := B >= F; action := G' = C; }; transition t7 := { from := evalfbb6in; to := evalfbb7in; guard := F > B; action := ; }; transition t8 := { from := evalfbb4in; to := evalfbb3in; guard := E >= G; action := ; }; transition t9 := { from := evalfbb4in; to := evalfbb5in; guard := G > E; action := ; }; transition t10 := { from := evalfbb3in; to := evalfbb4in; guard := true; action := G' = G - 1; }; transition t11 := { from := evalfbb5in; to := evalfbb6in; guard := true; action := F' = F + 1; }; transition t12 := { from := evalfbb7in; to := evalfbb8in; guard := true; action := E' = E + 1; }; transition t13 := { from := evalfbb9in; to := evalfbb10in; guard := true; action := D' = D - 1; }; transition t14 := { from := evalfreturnin; to := evalfstop; guard := true; action := ; }; } strategy dumb { Region init := { state = evalfstart }; }