model main { var A, B, C, D, E, F; states evalfstart, evalfentryin, evalfbb7in, evalfbb5in, evalfreturnin, evalfbb1in, evalfbb6in, evalfbb3in, evalfbb2in, evalfbb4in, evalfstop; transition t0 := { from := evalfstart; to := evalfentryin; guard := true; action := ; }; transition t1 := { from := evalfentryin; to := evalfbb7in; guard := true; action := A' = B, B' = C, C' = D, D' = A; }; transition t2 := { from := evalfbb7in; to := evalfbb5in; guard := A >= D; action := E' = B; }; transition t3 := { from := evalfbb7in; to := evalfreturnin; guard := D > A; action := ; }; transition t4 := { from := evalfbb5in; to := evalfbb1in; guard := C >= E; action := ; }; transition t5 := { from := evalfbb5in; to := evalfbb6in; guard := E > C; action := ; }; transition t6 := { from := evalfbb1in; to := evalfbb3in; guard := true; action := F' = D - E; }; transition t7 := { from := evalfbb3in; to := evalfbb2in; guard := D + E >= F; action := ; }; transition t8 := { from := evalfbb3in; to := evalfbb4in; guard := F > D + E; action := ; }; transition t9 := { from := evalfbb2in; to := evalfbb3in; guard := true; action := F' = F + 1; }; transition t10 := { from := evalfbb4in; to := evalfbb5in; guard := true; action := E' = E + 1; }; transition t11 := { from := evalfbb6in; to := evalfbb7in; guard := true; action := D' = D + 1; }; transition t12 := { from := evalfreturnin; to := evalfstop; guard := true; action := ; }; } strategy dumb { Region init := { state = evalfstart }; }