model main { var A, B; states evalfstart, evalfentryin, evalfbb1in, evalfbbin, evalfreturnin, evalfstop; transition t0 := { from := evalfstart; to := evalfentryin; guard := true; action := ; }; transition t1 := { from := evalfentryin; to := evalfbb1in; guard := true; action := A' = B, B' = A; }; transition t2 := { from := evalfbb1in; to := evalfbbin; guard := A >= B; action := ; }; transition t3 := { from := evalfbb1in; to := evalfreturnin; guard := B > A; action := ; }; transition t4 := { from := evalfbbin; to := evalfbb1in; guard := true; action := B' = B + 1; }; transition t5 := { from := evalfreturnin; to := evalfstop; guard := true; action := ; }; } strategy dumb { Region init := { state = evalfstart }; }