model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q; states f17, f18, f20, f22; transition t0 := { from := f17; to := f17; guard := A > B && C >= 0 && D >= 0; action := D' = 1 + D, E' = P, B' = Q, P' = ?, Q' = ?; }; transition t1 := { from := f17; to := f17; guard := B > A && C >= 0 && D >= 0; action := D' = 1 + D, E' = P, B' = Q, P' = ?, Q' = ?; }; transition t2 := { from := f18; to := f17; guard := F >= 0 && A > B; action := D' = 1, E' = P, B' = Q, P' = ?, Q' = ?; }; transition t3 := { from := f18; to := f17; guard := F >= 0 && B > A; action := D' = 1, E' = P, B' = Q, P' = ?, Q' = ?; }; transition t4 := { from := f17; to := f20; guard := C >= 0 && D >= 0 && B = A; action := G' = P, A' = B, P' = ?, Q' = ?; }; transition t5 := { from := f22; to := f18; guard := A > H && F >= 0; action := I' = 2, J' = P, G' = Q, K' = P, L' = P, M' = P, N' = 3, O' = 0, B' = H, P' = ?, Q' = ?; }; transition t6 := { from := f22; to := f18; guard := H > A && F >= 0; action := I' = 2, J' = P, G' = Q, K' = P, L' = P, M' = P, N' = 3, O' = 0, B' = H, P' = ?, Q' = ?; }; } strategy dumb { Region init := { state = f22 }; }