model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, A1, B1, C1, D1, E1, F1, G1, H1, I1, J1; states f8, f2, f23; transition t0 := { from := f8; to := f8; guard := A > B; action := C' = B, D' = B, B1' = ?, C1' = ?, D1' = ?, E1' = ?, F1' = ?, G1' = ?, H1' = ?, I1' = ?, J1' = ?; }; transition t1 := { from := f8; to := f8; guard := B > A; action := C' = B, D' = B, B1' = ?, C1' = ?, D1' = ?, E1' = ?, F1' = ?, G1' = ?, H1' = ?, I1' = ?, J1' = ?; }; transition t2 := { from := f2; to := f2; guard := E > F && G > 0 && H >= 0; action := F' = B1, H' = 1 + H, I' = 1 + H, J' = -1 + G, G' = -1 + G, K' = C1, L' = D1, M' = -1 + G, B1' = ?, C1' = ?, D1' = ?, E1' = ?, F1' = ?, G1' = ?, H1' = ?, I1' = ?, J1' = ?; }; transition t3 := { from := f2; to := f2; guard := F > E && G > 0 && H >= 0; action := F' = B1, H' = 1 + H, I' = 1 + H, J' = -1 + G, G' = -1 + G, K' = C1, L' = D1, M' = -1 + G, B1' = ?, C1' = ?, D1' = ?, E1' = ?, F1' = ?, G1' = ?, H1' = ?, I1' = ?, J1' = ?; }; transition t4 := { from := f23; to := f2; guard := E > E1; action := F' = B1, N' = 2, H' = 1, O' = C1, P' = D1, Q' = F1, R' = G1, S' = G1, T' = G1, U' = G1, I' = 1, J' = 2, G' = 2, V' = H1, W' = I1, X' = 2, Y' = J1, Z' = 0, B1' = ?, C1' = ?, D1' = ?, E1' = ?, F1' = ?, G1' = ?, H1' = ?, I1' = ?, J1' = ?; }; transition t5 := { from := f23; to := f2; guard := E1 > E; action := F' = B1, N' = 2, H' = 1, O' = C1, P' = D1, Q' = F1, R' = G1, S' = G1, T' = G1, U' = G1, I' = 1, J' = 2, G' = 2, V' = H1, W' = I1, X' = 2, Y' = J1, Z' = 0, B1' = ?, C1' = ?, D1' = ?, E1' = ?, F1' = ?, G1' = ?, H1' = ?, I1' = ?, J1' = ?; }; transition t6 := { from := f2; to := f8; guard := A > C1 && G > 0 && H >= 0 && F = E; action := Q' = B1, C' = C1, D' = C1, B' = C1, U' = D1, A1' = F1, E' = F, B1' = ?, C1' = ?, D1' = ?, E1' = ?, F1' = ?, G1' = ?, H1' = ?, I1' = ?, J1' = ?; }; transition t7 := { from := f2; to := f8; guard := C1 > A && G > 0 && H >= 0 && F = E; action := Q' = B1, C' = C1, D' = C1, B' = C1, U' = D1, A1' = F1, E' = F, B1' = ?, C1' = ?, D1' = ?, E1' = ?, F1' = ?, G1' = ?, H1' = ?, I1' = ?, J1' = ?; }; } strategy dumb { Region init := { state = f23 }; }