model main { var A, B, C; states f0, f1; transition t0 := { from := f0; to := f1; guard := B > 1; action := A' = B, B' = ?, C' = ?; }; transition t1 := { from := f1; to := f1; guard := 1 >= B && B + 1 >= 0 && C > 1; action := A' = B, B' = ?, C' = ?; }; } strategy dumb { Region init := { state = f0 }; }