model main { var A, B; states f0, f1, f2, f10000; transition t0 := { from := f0; to := f1; guard := A = B; action := B' = A; }; transition t1 := { from := f1; to := f1; guard := true; action := A' = A + 1, B' = B + 1; }; transition t2 := { from := f1; to := f2; guard := true; action := ; }; transition t3 := { from := f1; to := f10000; guard := A > B; action := ; }; } strategy dumb { Region init := { state = f0 }; }