model main { var A, B, C, D; states f6, f9, f17, f24, f0; transition t0 := { from := f6; to := f9; guard := 0 > A; action := B' = D, D' = ?; }; transition t1 := { from := f6; to := f9; guard := A > 0; action := B' = D, D' = ?; }; transition t2 := { from := f6; to := f17; guard := A = 0; action := A' = 0, D' = ?; }; transition t3 := { from := f17; to := f24; guard := 0 >= C; action := D' = ?; }; transition t4 := { from := f17; to := f24; guard := C > 1; action := D' = ?; }; transition t5 := { from := f17; to := f24; guard := C = 1; action := C' = 0, D' = ?; }; transition t6 := { from := f9; to := f17; guard := B = 0; action := C' = 1, B' = 0, D' = ?; }; transition t7 := { from := f9; to := f6; guard := 0 > B; action := A' = D, D' = ?; }; transition t8 := { from := f9; to := f6; guard := B > 0; action := A' = D, D' = ?; }; transition t9 := { from := f0; to := f6; guard := true; action := C' = 0, A' = D, D' = ?; }; } strategy dumb { Region init := { state = f0 }; }