model main { var A, B, C; states f9, f10, f25, f2, f27, f29, f19, f0; transition t0 := { from := f9; to := f10; guard := 5 >= A; action := C' = ?; }; transition t1 := { from := f25; to := f2; guard := true; action := C' = ?; }; transition t2 := { from := f2; to := f2; guard := true; action := C' = ?; }; transition t3 := { from := f9; to := f10; guard := A > 5 && 0 > C; action := B' = C, C' = ?; }; transition t4 := { from := f9; to := f10; guard := A > 5 && C > 0; action := B' = C, C' = ?; }; transition t5 := { from := f10; to := f9; guard := A > 5; action := A' = A + 1, C' = ?; }; transition t6 := { from := f27; to := f29; guard := true; action := C' = ?; }; transition t7 := { from := f19; to := f19; guard := A > 2; action := A' = A - 1, C' = ?; }; transition t8 := { from := f19; to := f9; guard := 2 >= A; action := C' = ?; }; transition t9 := { from := f10; to := f9; guard := 5 >= A; action := A' = A + 1, C' = ?; }; transition t10 := { from := f9; to := f19; guard := A > 5; action := B' = 0, C' = ?; }; transition t11 := { from := f0; to := f9; guard := true; action := A' = C, C' = ?; }; } strategy dumb { Region init := { state = f0 }; }