model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N; states f0, f23, f29, f33, f44, f52, f55, f63, f71; transition t0 := { from := f0; to := f23; guard := true; action := A' = 1, B' = 1, C' = 10, D' = M, E' = N, F' = 0, M' = ?, N' = ?; }; transition t1 := { from := f23; to := f23; guard := C > F; action := F' = F + 1, M' = ?, N' = ?; }; transition t2 := { from := f29; to := f33; guard := C > F; action := G' = 0, H' = 0, M' = ?, N' = ?; }; transition t3 := { from := f33; to := f33; guard := 0 > G && C > H; action := G' = 1, H' = H + 1, I' = 1, M' = ?, N' = ?; }; transition t4 := { from := f33; to := f33; guard := G > 0 && C > H; action := G' = 1, H' = H + 1, I' = 1, M' = ?, N' = ?; }; transition t5 := { from := f33; to := f33; guard := C > H && G = 0; action := G' = 1, H' = H + 1, I' = 1, M' = ?, N' = ?; }; transition t6 := { from := f33; to := f33; guard := M > N && C > H && G = 0; action := G' = 0, H' = H + 1, I' = 0, M' = ?, N' = ?; }; transition t7 := { from := f33; to := f33; guard := C > H && G = 0; action := G' = 0, H' = H + 1, I' = 0, M' = ?, N' = ?; }; transition t8 := { from := f44; to := f29; guard := 0 > G; action := A' = 1, F' = F + 1, J' = 1, M' = ?, N' = ?; }; transition t9 := { from := f44; to := f29; guard := G > 0; action := A' = 1, F' = F + 1, J' = 1, M' = ?, N' = ?; }; transition t10 := { from := f44; to := f29; guard := G = 0; action := A' = 0, F' = F + 1, G' = 0, J' = 0, M' = ?, N' = ?; }; transition t11 := { from := f52; to := f55; guard := 0 > B && C > 1 + F; action := M' = ?, N' = ?; }; transition t12 := { from := f52; to := f55; guard := B > 0 && C > 1 + F; action := M' = ?, N' = ?; }; transition t13 := { from := f55; to := f52; guard := M > N; action := B' = 1, F' = F + 1, K' = 1, M' = ?, N' = ?; }; transition t14 := { from := f55; to := f52; guard := true; action := B' = 0, F' = F + 1, K' = 0, M' = ?, N' = ?; }; transition t15 := { from := f52; to := f52; guard := C > 1 + F && B = 0; action := B' = 0, F' = F + 1, K' = 0, M' = ?, N' = ?; }; transition t16 := { from := f63; to := f71; guard := 0 > B; action := L' = 0, M' = ?, N' = ?; }; transition t17 := { from := f63; to := f71; guard := B > 0; action := L' = 0, M' = ?, N' = ?; }; transition t18 := { from := f63; to := f71; guard := B = 0; action := B' = 0, L' = 1, M' = ?, N' = ?; }; transition t19 := { from := f52; to := f63; guard := 0 > A && F + 1 >= C; action := M' = ?, N' = ?; }; transition t20 := { from := f52; to := f63; guard := A > 0 && F + 1 >= C; action := M' = ?, N' = ?; }; transition t21 := { from := f52; to := f71; guard := F + 1 >= C && A = 0; action := A' = 0, L' = 1, M' = ?, N' = ?; }; transition t22 := { from := f33; to := f44; guard := 0 > A && H >= C; action := M' = ?, N' = ?; }; transition t23 := { from := f33; to := f44; guard := A > 0 && H >= C; action := M' = ?, N' = ?; }; transition t24 := { from := f33; to := f29; guard := H >= C && A = 0; action := A' = 0, F' = F + 1, J' = 0, M' = ?, N' = ?; }; transition t25 := { from := f29; to := f52; guard := F >= C; action := F' = 0, M' = ?, N' = ?; }; transition t26 := { from := f23; to := f29; guard := F >= C; action := F' = 0, M' = ?, N' = ?; }; } strategy dumb { Region init := { state = f0 }; }