model main { var A, B, C, D, E, F; states f10, f20, f22, f25, f0; transition t0 := { from := f10; to := f10; guard := A > 0 && F > 0; action := B' = B - 1, C' = C + 1, A' = A - 1, D' = F, F' = ?; }; transition t1 := { from := f10; to := f10; guard := 0 >= F && A > 0 && A > B; action := A' = A - 1, D' = F, F' = ?; }; transition t2 := { from := f20; to := f20; guard := true; action := F' = ?; }; transition t3 := { from := f22; to := f25; guard := true; action := F' = ?; }; transition t4 := { from := f10; to := f20; guard := 0 >= A; action := F' = ?; }; transition t5 := { from := f0; to := f10; guard := F > 0; action := B' = F, E' = 8, C' = 0, A' = 8, F' = ?; }; } strategy dumb { Region init := { state = f0 }; }