model main { var A, B, C, D, E, F, G, H, I; states f0, f10, f18, f22, f34, f43; transition t0 := { from := f0; to := f10; guard := true; action := A' = I, B' = 0, I' = ?; }; transition t1 := { from := f10; to := f10; guard := C > B; action := B' = B + 1, I' = ?; }; transition t2 := { from := f18; to := f22; guard := D > 1 + E; action := F' = E, G' = E + 1, I' = ?; }; transition t3 := { from := f22; to := f22; guard := D > G; action := G' = G + 1, I' = ?; }; transition t4 := { from := f22; to := f22; guard := D > G; action := F' = G, G' = G + 1, I' = ?; }; transition t5 := { from := f34; to := f34; guard := D > 1 + E; action := E' = E + 1, I' = ?; }; transition t6 := { from := f34; to := f43; guard := E + 1 >= D; action := I' = ?; }; transition t7 := { from := f22; to := f18; guard := G >= D; action := E' = E + 1, H' = I, I' = ?; }; transition t8 := { from := f18; to := f34; guard := E + 1 >= D; action := E' = 0, I' = ?; }; transition t9 := { from := f10; to := f18; guard := B >= C; action := D' = C, E' = 0, I' = ?; }; } strategy dumb { Region init := { state = f0 }; }