model main { var A, B, C, D, E; states f0, f4, f8, f16, f20; transition t0 := { from := f0; to := f4; guard := true; action := A' = 0, E' = ?; }; transition t1 := { from := f4; to := f8; guard := B > A; action := A' = A + 1, C' = 0, E' = ?; }; transition t2 := { from := f8; to := f16; guard := B > A; action := D' = 0, E' = ?; }; transition t3 := { from := f8; to := f16; guard := A >= B; action := E' = ?; }; transition t4 := { from := f8; to := f8; guard := B > A && 0 > E; action := A' = A + 1, C' = C + 1, D' = E, E' = ?; }; transition t5 := { from := f8; to := f8; guard := B > A && E > 0; action := A' = A + 1, C' = C + 1, D' = E, E' = ?; }; transition t6 := { from := f16; to := f4; guard := 0 >= C; action := E' = ?; }; transition t7 := { from := f16; to := f4; guard := C > 0; action := A' = A - 1, E' = ?; }; transition t8 := { from := f4; to := f20; guard := A >= B; action := E' = ?; }; } strategy dumb { Region init := { state = f0 }; }