model main { var A, B, C; states f0, f1; transition t0 := { from := f0; to := f1; guard := true; action := C' = ?; }; transition t1 := { from := f1; to := f1; guard := true; action := A' = C + 1, B' = C + 1, C' = ?; }; } strategy dumb { Region init := { state = f0 }; }