model main { var A, B; states f1, f0; transition t0 := { from := f1; to := f0; guard := true; action := ; }; transition t1 := { from := f0; to := f0; guard := A > 0 && B > 0; action := A' = A + B; }; transition t2 := { from := f0; to := f0; guard := A > 0 && 0 > B; action := A' = A + B; }; } strategy dumb { Region init := { state = f1 }; }