model main { var A, B, C, D, E, F, G, H, I; states f0, f10, f21, f32; transition t0 := { from := f0; to := f10; guard := H >= 0; action := A' = 1, B' = 1, C' = H, D' = 0, E' = 2, F' = 1, H' = ?, I' = ?; }; transition t1 := { from := f10; to := f21; guard := F > 0 && E >= F && B > 0 && 0 >= C; action := B' = B - 1, G' = 0, H' = ?, I' = ?; }; transition t2 := { from := f10; to := f21; guard := I >= 0 && 1 >= I && H >= 0 && F > 0 && E >= F && 0 >= B && 0 >= C; action := A' = A + 1, B' = A + 1, C' = H, G' = I, H' = ?, I' = ?; }; transition t3 := { from := f10; to := f21; guard := H >= 0 && 1 >= H && F > 0 && C > 0 && E >= F; action := C' = C - 1, G' = H, H' = ?, I' = ?; }; transition t4 := { from := f21; to := f10; guard := E + 1 >= A && 0 >= G; action := F' = F - 1, H' = ?, I' = ?; }; transition t5 := { from := f21; to := f10; guard := E + 1 >= A && G > 0; action := F' = F + 1, H' = ?, I' = ?; }; transition t6 := { from := f10; to := f32; guard := 0 >= F && E >= F; action := H' = ?, I' = ?; }; transition t7 := { from := f10; to := f32; guard := F > E; action := H' = ?, I' = ?; }; } strategy dumb { Region init := { state = f0 }; }