model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U; states f2, f5, f9, f26, f32, f52, f55, f62, f1; transition t0 := { from := f2; to := f5; guard := A > 1; action := S' = ?, T' = ?, U' = ?; }; transition t1 := { from := f5; to := f9; guard := A > B; action := C' = 0, S' = ?, T' = ?, U' = ?; }; transition t2 := { from := f9; to := f9; guard := C > S && A >= D; action := D' = D + 1, E' = C, F' = S, G' = S, S' = ?, T' = ?, U' = ?; }; transition t3 := { from := f9; to := f9; guard := S >= C && A >= D; action := C' = S, D' = D + 1, E' = C, F' = S, G' = S, S' = ?, T' = ?, U' = ?; }; transition t4 := { from := f26; to := f26; guard := A >= D; action := D' = D + 1, S' = ?, T' = ?, U' = ?; }; transition t5 := { from := f32; to := f32; guard := A >= D; action := D' = D + 1, H' = 0, I' = 0, S' = ?, T' = ?, U' = ?; }; transition t6 := { from := f32; to := f32; guard := 0 > S && A >= D; action := D' = D + 1, H' = S, I' = T, J' = J + T, S' = ?, T' = ?, U' = ?; }; transition t7 := { from := f32; to := f32; guard := S > 0 && A >= D; action := D' = D + 1, H' = S, I' = T, J' = J + T, S' = ?, T' = ?, U' = ?; }; transition t8 := { from := f52; to := f55; guard := A >= K; action := S' = ?, T' = ?, U' = ?; }; transition t9 := { from := f55; to := f55; guard := A >= D; action := D' = D + 1, J' = S, S' = ?, T' = ?, U' = ?; }; transition t10 := { from := f62; to := f62; guard := A >= D; action := D' = D + 1, S' = ?, T' = ?, U' = ?; }; transition t11 := { from := f62; to := f52; guard := D > A; action := K' = K + 1, S' = ?, T' = ?, U' = ?; }; transition t12 := { from := f55; to := f62; guard := D > A; action := L' = S, S' = ?, T' = ?, U' = ?; }; transition t13 := { from := f52; to := f5; guard := K > A; action := B' = B + 1, S' = ?, T' = ?, U' = ?; }; transition t14 := { from := f32; to := f52; guard := U >= 0 && D > A; action := M' = S, N' = T, O' = T, S' = ?, T' = ?, U' = ?; }; transition t15 := { from := f32; to := f52; guard := 0 > U && D > A; action := O' = -S, P' = T, Q' = S, S' = ?, T' = ?, U' = ?; }; transition t16 := { from := f26; to := f32; guard := D > A; action := S' = ?, T' = ?, U' = ?; }; transition t17 := { from := f9; to := f5; guard := D > A && C = 0; action := B' = B + 1, C' = 0, R' = 0, S' = ?, T' = ?, U' = ?; }; transition t18 := { from := f9; to := f26; guard := 0 > C && D > A; action := S' = ?, T' = ?, U' = ?; }; transition t19 := { from := f9; to := f26; guard := C > 0 && D > A; action := S' = ?, T' = ?, U' = ?; }; transition t20 := { from := f5; to := f1; guard := B >= A && 0 > S; action := S' = ?, T' = ?, U' = ?; }; transition t21 := { from := f5; to := f1; guard := B >= A && S > 0; action := S' = ?, T' = ?, U' = ?; }; transition t22 := { from := f5; to := f1; guard := B >= A; action := S' = ?, T' = ?, U' = ?; }; } strategy dumb { Region init := { state = f2 }; }