model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y; states f47, f49, f52, f11, f35, f0; transition t0 := { from := f47; to := f47; guard := true; action := U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t1 := { from := f49; to := f52; guard := true; action := U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t2 := { from := f11; to := f47; guard := A >= B; action := C' = 0, U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t3 := { from := f35; to := f47; guard := D > 2; action := C' = 0, U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t4 := { from := f35; to := f47; guard := 1 >= D; action := C' = 0, U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t5 := { from := f35; to := f47; guard := D = 2; action := D' = 2, E' = F, C' = 0, U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t6 := { from := f11; to := f47; guard := U > 0 && B > A; action := G' = V, H' = W, I' = X, J' = C, K' = U, L' = U, F' = U, C' = 0, U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t7 := { from := f11; to := f35; guard := B > A && 0 >= U && Y > 1; action := G' = V, H' = W, I' = X, J' = C, K' = U, L' = U, F' = U, M' = U, N' = O, P' = Y, Q' = Y, D' = Y, R' = 0, O' = 0, U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t8 := { from := f11; to := f35; guard := B > A && 0 >= U && 0 >= Y; action := G' = V, H' = W, I' = X, J' = C, K' = U, L' = U, F' = U, M' = U, N' = O, P' = Y, Q' = Y, D' = Y, R' = 0, O' = 0, U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t9 := { from := f11; to := f11; guard := 0 >= U && B > A; action := A' = A + 1, G' = V, H' = W, I' = X, J' = C, K' = U, L' = U, F' = U, M' = U, N' = O, P' = 1, Q' = 1, D' = 1, R' = 0, U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; transition t10 := { from := f0; to := f11; guard := true; action := S' = 0, T' = 0, U' = ?, V' = ?, W' = ?, X' = ?, Y' = ?; }; } strategy dumb { Region init := { state = f0 }; }