model main { var A, B, C, D, E, F, G, H, I, J, K; states f0, f1; transition t0 := { from := f0; to := f0; guard := 0 > A; action := A' = -A, B' = B + A, C' = C + A, G' = ?, H' = ?, I' = ?, J' = ?, K' = ?; }; transition t1 := { from := f0; to := f0; guard := 0 > B; action := A' = A + B, B' = -B, D' = D + B, G' = ?, H' = ?, I' = ?, J' = ?, K' = ?; }; transition t2 := { from := f0; to := f0; guard := 0 > D; action := B' = B + D, D' = -D, E' = E + D, G' = ?, H' = ?, I' = ?, J' = ?, K' = ?; }; transition t3 := { from := f0; to := f0; guard := 0 > E; action := C' = C + E, D' = D + E, E' = -E, G' = ?, H' = ?, I' = ?, J' = ?, K' = ?; }; transition t4 := { from := f0; to := f0; guard := 0 > C; action := A' = A + C, C' = -C, E' = E + C, G' = ?, H' = ?, I' = ?, J' = ?, K' = ?; }; transition t5 := { from := f1; to := f0; guard := G + H + I + J + K > 0; action := A' = G, B' = H, C' = K, D' = I, E' = J, F' = G + H + I + J + K, G' = ?, H' = ?, I' = ?, J' = ?, K' = ?; }; } strategy dumb { Region init := { state = f1 }; }