model main { var A, B, C, D, E; states f0, f1, f2, f3, f4; transition t0 := { from := f0; to := f1; guard := true; action := ; }; transition t1 := { from := f1; to := f1; guard := A > B; action := B' = B + 1; }; transition t2 := { from := f1; to := f2; guard := B >= A; action := C' = B; }; transition t3 := { from := f2; to := f2; guard := C > 0; action := C' = C - 1; }; transition t4 := { from := f2; to := f3; guard := 0 >= C; action := D' = C; }; transition t5 := { from := f3; to := f3; guard := A > D; action := D' = D + 1; }; transition t6 := { from := f3; to := f4; guard := D >= A; action := E' = D; }; transition t7 := { from := f4; to := f4; guard := E > 0; action := E' = E - 1; }; } strategy dumb { Region init := { state = f0 }; }