model main { var A, B, C, D; states f300, f1, f2; transition t0 := { from := f300; to := f300; guard := 0 > A && B + 1 = 0; action := B' = 0, A' = -99 + A, D' = ?; }; transition t1 := { from := f300; to := f300; guard := 0 > A && B >= 0; action := B' = 1 + B, A' = 1 + A, D' = ?; }; transition t2 := { from := f300; to := f300; guard := 0 > A && 0 > 1 + B; action := B' = 1 + B, A' = 1 + A, D' = ?; }; transition t3 := { from := f300; to := f1; guard := A >= 0; action := C' = D, D' = ?; }; transition t4 := { from := f2; to := f300; guard := true; action := D' = ?; }; } strategy dumb { Region init := { state = f2 }; }