model main { var A, B, C; states f4, f300; transition t0 := { from := f4; to := f300; guard := 0 > A; action := B' = C, C' = ?; }; transition t1 := { from := f4; to := f300; guard := A >= 0; action := A' = 1 + A, B' = C, C' = ?; }; } strategy dumb { Region init := { state = f4 }; }