model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P; states f8, f32, f15, f300, f13, f1, f12, f10; transition t0 := { from := f8; to := f32; guard := A >= B; action := C' = N, N' = ?, O' = ?, P' = ?; }; transition t1 := { from := f15; to := f8; guard := true; action := D' = N, N' = ?, O' = ?, P' = ?; }; transition t2 := { from := f300; to := f8; guard := B >= E; action := A' = 1 + A, N' = ?, O' = ?, P' = ?; }; transition t3 := { from := f8; to := f8; guard := B > A && B >= E; action := A' = 1 + A, N' = ?, O' = ?, P' = ?; }; transition t4 := { from := f13; to := f1; guard := true; action := C' = N, F' = O, G' = P, H' = 0, I' = 2, J' = 0, K' = 0, N' = ?, O' = ?, P' = ?; }; transition t5 := { from := f12; to := f1; guard := 4 >= I; action := C' = N, F' = O, G' = P, H' = 0, L' = 1 + I, J' = 0, K' = 0, N' = ?, O' = ?, P' = ?; }; transition t6 := { from := f10; to := f1; guard := true; action := C' = N, F' = O, G' = P, H' = 0, M' = 2, J' = 0, K' = 0, N' = ?, O' = ?, P' = ?; }; transition t7 := { from := f8; to := f1; guard := B > A && E > B; action := C' = N, F' = O, G' = P, H' = 0, J' = 0, K' = 0, N' = ?, O' = ?, P' = ?; }; transition t8 := { from := f1; to := f1; guard := E > B && 4 >= M; action := C' = N, F' = O, G' = P, H' = 0, J' = 0, K' = 0, N' = ?, O' = ?, P' = ?; }; transition t9 := { from := f300; to := f1; guard := E > B; action := C' = N, F' = O, G' = P, H' = 0, J' = 0, K' = 0, N' = ?, O' = ?, P' = ?; }; transition t10 := { from := f12; to := f300; guard := I > 4; action := B' = 1 + B, C' = N, F' = O, H' = 1, J' = 1, K' = 1, N' = ?, O' = ?, P' = ?; }; transition t11 := { from := f1; to := f300; guard := E > B && M > 4; action := B' = 1 + B, C' = N, F' = O, H' = 1, J' = 1, K' = 1, N' = ?, O' = ?, P' = ?; }; } strategy dumb { Region init := { state = f15 }; }