model main { var A, B, C; states f300, f1, f2; transition t0 := { from := f300; to := f1; guard := 0 > A; action := B' = C, C' = ?; }; transition t1 := { from := f300; to := f300; guard := A >= 0; action := A' = -1 + A, C' = ?; }; transition t2 := { from := f2; to := f300; guard := true; action := C' = ?; }; } strategy dumb { Region init := { state = f2 }; }