model main { var A, B, C, D, E, F, G, H; states f0, f2, f1; transition t0 := { from := f0; to := f2; guard := 0 >= A; action := B' = F, F' = ?, G' = ?, H' = ?; }; transition t1 := { from := f0; to := f0; guard := A > 0 && A > 2*G && 3*A >= 3*F && 3*F >= 3*A && F > 2*G && F > 0; action := A' = 1 + 3*A, C' = F, D' = H, E' = G, F' = ?, G' = ?, H' = ?; }; transition t2 := { from := f0; to := f0; guard := A > 0 && A > 2*G && 3*A >= 3*F && 3*F >= 3*A && 2*G > F && F > 0; action := A' = 1 + 3*A, C' = F, D' = H, E' = G, F' = ?, G' = ?, H' = ?; }; transition t3 := { from := f0; to := f0; guard := A > 0 && 2*G > A && 3*A >= 3*F && 3*F >= 3*A && F > 2*G && F > 0; action := A' = 1 + 3*A, C' = F, D' = H, E' = G, F' = ?, G' = ?, H' = ?; }; transition t4 := { from := f0; to := f0; guard := A > 0 && 2*G > A && 3*A >= 3*F && 3*F >= 3*A && 2*G > F && F > 0; action := A' = 1 + 3*A, C' = F, D' = H, E' = G, F' = ?, G' = ?, H' = ?; }; transition t5 := { from := f0; to := f0; guard := 2*F > 0 && G > 0 && A = 2*F; action := A' = F, D' = H, E' = F, F' = ?, G' = ?, H' = ?; }; transition t6 := { from := f1; to := f0; guard := true; action := F' = ?, G' = ?, H' = ?; }; } strategy dumb { Region init := { state = f1 }; }