model main { var A, B, C, D, E, F, G, H; states f2, f3, f4; transition t0 := { from := f2; to := f2; guard := A > 0 && B > 0; action := B' = -1 + B, C' = A, D' = B, E' = -2 + A, A' = -1 + A, G' = ?, H' = ?; }; transition t1 := { from := f3; to := f2; guard := true; action := G' = ?, H' = ?; }; transition t2 := { from := f2; to := f4; guard := 0 >= B && 0 >= G; action := F' = H, B' = G, G' = ?, H' = ?; }; transition t3 := { from := f2; to := f4; guard := B > 0 && 0 >= A; action := F' = H, G' = ?, H' = ?; }; } strategy dumb { Region init := { state = f3 }; }