model main { var A, B, C, D; states f300, f1, f2; transition t0 := { from := f300; to := f300; guard := A > 0 && B + A > 0 && B > 0; action := B' = -2 + A, A' = -1 + A, D' = ?; }; transition t1 := { from := f300; to := f1; guard := A > 0 && 0 >= B + A && B > 0; action := C' = D, D' = ?; }; transition t2 := { from := f300; to := f1; guard := B > 0 && 0 >= A; action := C' = D, D' = ?; }; transition t3 := { from := f300; to := f1; guard := 0 >= B; action := C' = D, D' = ?; }; transition t4 := { from := f2; to := f300; guard := true; action := D' = ?; }; } strategy dumb { Region init := { state = f2 }; }