model main { var A, B, C, D; states f2, f300, f1; transition t0 := { from := f2; to := f2; guard := 1 >= A; action := A' = 1 + A, B' = 1 + B, D' = ?; }; transition t1 := { from := f2; to := f2; guard := 2 >= B && A > 1; action := A' = 1 + A, B' = 1 + B, D' = ?; }; transition t2 := { from := f2; to := f300; guard := B > 2 && A > 1; action := C' = D, D' = ?; }; transition t3 := { from := f1; to := f2; guard := true; action := D' = ?; }; } strategy dumb { Region init := { state = f1 }; }