model main { var A, B, C; states f1, f3; transition t0 := { from := f1; to := f1; guard := A > B; action := B' = B + 1; }; transition t1 := { from := f3; to := f1; guard := B > C; action := ; }; transition t2 := { from := f1; to := f1; guard := B > C + 1 && B >= A; action := C' = C + 1; }; } strategy dumb { Region init := { state = f3 }; }