model main { var A, B, C, D; states f2, f3, f300; transition t0 := { from := f2; to := f2; guard := 0 >= C && 0 > A; action := A' = -1 + D, C' = ?, D' = ?; }; transition t1 := { from := f2; to := f2; guard := C > 1 && 0 > A; action := A' = 1 + D, C' = ?, D' = ?; }; transition t2 := { from := f2; to := f2; guard := 0 > 1 + C && A > 0; action := A' = -1 + D, C' = ?, D' = ?; }; transition t3 := { from := f2; to := f2; guard := C >= 0 && A > 0; action := A' = 1 + D, C' = ?, D' = ?; }; transition t4 := { from := f3; to := f2; guard := true; action := C' = ?, D' = ?; }; transition t5 := { from := f2; to := f300; guard := 0 > A; action := A' = 0, B' = D, C' = ?, D' = ?; }; transition t6 := { from := f2; to := f300; guard := A > 0; action := A' = 0, B' = D, C' = ?, D' = ?; }; transition t7 := { from := f2; to := f300; guard := A = 0; action := B' = D, C' = ?, D' = ?; }; } strategy dumb { Region init := { state = f3 }; }