model main { var A, B, C, D; states f2, f1, f300; transition t0 := { from := f2; to := f1; guard := true; action := D' = ?; }; transition t1 := { from := f1; to := f1; guard := B > A; action := A' = 1 + A, D' = ?; }; transition t2 := { from := f1; to := f1; guard := B >= D && A = B; action := A' = 1 + A, B' = A, D' = ?; }; transition t3 := { from := f1; to := f300; guard := A >= B && A > B; action := C' = D, D' = ?; }; transition t4 := { from := f1; to := f300; guard := A >= B && B > A; action := C' = D, D' = ?; }; } strategy dumb { Region init := { state = f2 }; }