model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R; states f2, f1, f300; transition t0 := { from := f2; to := f2; guard := A > 1; action := B' = L, C' = M, D' = N, E' = F, L' = ?, M' = ?, N' = ?, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t1 := { from := f2; to := f1; guard := 1 >= A; action := B' = L, C' = M, G' = N, L' = ?, M' = ?, N' = ?, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t2 := { from := f300; to := f2; guard := H > 0; action := B' = L, C' = M, D' = N, E' = O, F' = O, I' = P, J' = Q, K' = R, L' = ?, M' = ?, N' = ?, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t3 := { from := f300; to := f1; guard := 0 >= H; action := B' = L, C' = M, E' = N, G' = O, F' = P, I' = Q, J' = N, K' = R, L' = ?, M' = ?, N' = ?, O' = ?, P' = ?, Q' = ?, R' = ?; }; } strategy dumb { Region init := { state = f300 }; }