model main { var A, B, C; states f2, f1, f300; transition t0 := { from := f2; to := f1; guard := 0 >= A; action := A' = -1 + A, B' = C, C' = ?; }; transition t1 := { from := f2; to := f2; guard := A > 0; action := A' = -1 + A, C' = ?; }; transition t2 := { from := f300; to := f2; guard := true; action := C' = ?; }; } strategy dumb { Region init := { state = f300 }; }